About Me GITHUB

  • Name: Jakub Janiga
  • Date of birth: March, 1997
  • Email: jakub.janiga939@gmail.com
  • Phone: +421 911 264 162

Prototypes






Action RTS

Managing a freelance company on an alien planet

MAIN CONCEPT
  • Hire and equip squad of employees, purchasing equipment on market
  • RNG characters with various skills, strenghts and weaknesses
  • LOCAL MAP MODE
  • Managing squad using direct commands or assigning tasks
  • Each map is generated using perlin noise function
  • Multiple biomes with various flora and fauna
  • Three optional gameplay speeds using custom timescale, so UI and camera movement speed is unaffected
  • Day and night cycle
  • Automatic task assignment system using custom work assigners for various orders
  • Mining, storage management and construction of defenses and shelter for mission squad
  • Transport squad to and from main headquarters
  • COMPANY MANAGEMENT MODE
  • Upgrade main base functions
  • Purchase equipment, supplies and medication for squad
  • Daily fluctuating market prices, market inventory and recruitable characters
  • Skip day forward function
  • Top Down 2.5D Open World RPG

    Survive as a nobody in a stranger city

    MAIN CONCEPT
  • RNG city population
  • RNG houses generated using preset room templates
  • Characters have their own generated day schedule (leave house, return home, ...)
  • Characters reacts to player´s actions (tresspassing, stealing, using weapons, appearance, ...)
  • City traversal and local map mode.
  • RPG ELEMENTS
  • Hunger and sleep systems
  • Wanted level system, police response
  • Inventory and item weight system.
  • CUSTOM TOOLS
  • Created multiple custom tools such as House Designer, utilizing Unity Editor scripts to accelerate and simplify work on this project
  • Side Scroller

    2D survival in destroyable environment

    MAIN CONCEPT
  • Random generated map with destroyable blocks
  • City Builder

    Lead a private tycoon in futuristic city

    MAIN CONCEPT
  • Random generated city and citizens
  • Purchasing buildings and land lots
  • Producing various commodities using crafting facilities
  • Hiring and managing employees, purchasing vehicles
  • Third Person Shooter Demo

    TPS prototype using Inverse Kinematics aiming

    MAIN CONCEPT










    Thank You!